Adding the button module¶
The button module is the first input your starter kit gets, and the fastest way to feel ESPHome respond to a physical action. By the end of this tutorial you'll have the button wired to your ESP32-C6, surfaced as a binary sensor in your YAML, and toggling live in the web server when you press it.
Before you start
Work through the two prerequisites first:
- First Steps to snap the button module off the panel.
- Getting Started to install ESPHome Device Builder and create your starter kit device.
Start with your base config¶
The starter kit project template gets you online, but it doesn't enable the web server yet. Add it now so you have a live page to test the button against after flashing.
- In ESPHome Device Builder, open your starter kit device and click Edit.
-
Add the
web_servercomponent, make sure to select version 3 -
Click Save. Don't install yet, the button gets added in the next section.
Plug in the button module¶
Connect the button module to the ESP32-C6 using one of the FPC ribbon cables that came with the kit. Either FPC connector on the C6 works, top or bottom.
- Unplug the USB-C cable from the ESP32-C6 so the board is powered off.
- Flip up the latch on the FPC connector on both the C6 and the button module.
- Slide one end of the ribbon cable into each connector with the contacts facing the board, then press each latch back down to lock the cable in.
- Plug the C6 back into your computer.
** GIF PLACEHOLDER **
Handle the FPC connectors gently
The latches are small and the ribbon cable is fragile. Lift the latch with a fingernail, slide the cable in, and press the latch down. Never pull on the cable itself.
Add the button component in ESPHome Device Builder¶
ESPHome Device Builder ships an Add Component flow that knows the pin layout for every Apollo Starter Kit module. Use it instead of writing the binary sensor by hand, and you'll get the right GPIO and inversion settings on the first try.
- Open your starter kit device in Device Builder and click Edit.
- Click Add Component in the editor toolbar.
- Search for Button and select the Apollo Starter Kit button component.
- Click Add. Device Builder inserts the button's binary sensor block into your YAML.
What the button YAML does¶
The block Add Component drops into your config looks like this:
binary_sensor:
- platform: gpio
pin:
number: GPIO6
inverted: true
mode:
input: true
pullup: true
id: my_button
name: "Button"
Each option does something specific:
| Option | What it does |
|---|---|
platform: gpio |
Reads a digital input on a GPIO pin. |
number: GPIO6 |
The pin the button module's FPC connector wires to on the ESP32-C6. |
inverted: true |
The pin reads LOW when the button is pressed, so this flips it to an intuitive on/off state. |
mode.input: true |
Configures the pin as an input. |
mode.pullup: true |
Enables the C6's internal pull-up so the pin doesn't float when the button isn't pressed. |
id: my_button |
Internal handle you can reference from automations and lambdas elsewhere in the config. |
name: "Button" |
The friendly name shown in Home Assistant and the web server. |
Install the firmware¶
Flash the device so the new web server and button entity go live.
- Click Install on your device card in ESPHome Device Builder.
- Choose Plug into the computer running ESPHome Device Builder for the first flash, or Wirelessly if the device is already on your Wi-Fi.
- Wait for the compile and flash to finish. First builds can take a few minutes.
- The device reboots and reconnects to your Wi-Fi on its own.
GIF PLACEHOLDER¶
Test it in the web server¶
With the device back online, the button entity is live on the web server. Open it in a browser on the same network and watch it react in real time.
- In a browser, open
http://<your-device-name>.local/. If you usedesphome-starter-kitas the device name in Getting Started, that'shttp://esphome-starter-kit.local/. - Find the Button entity in the binary sensor list.
- Press the button on the module. The entity flips from OFF to ON while the button is held, then back to OFF when you release it.
GIF PLACEHOLDER¶
Your button module is wired up


